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ShaderMark 2.1.129
ShaderMark is a DirectX 9.0 pixel shader benchmark. All pixel and vertex shader code is written in Microsofts High Level Shading Language. ShaderMark provides the possibility to use different compiler targets and advanced options. It also features a picture quality comparison based on mean square error (MSE) values. Motivation Currently there is no DirectX 9.0 HLSL pixel shader benchmark on the market. Futuremark's 3DMark03 (www.futuremark.com) and Massive's AquaMark 3.0 (www.aquamark.com) are bases on hand written assembler shaders or partly HLSL shaders. HLSL is the future of shader development! The HLSL shader compiler and its different profiles have to be tested and this gap fills ShaderMark v2.1. Driver cheating is also an issue. With ShaderMark, it is easily possible to change the underlying HLSL shader code which makes it impossible to optimize a driver for a certain shader, instead of the whole shader pipeline. ShaderMark v2.1 is also the first pixel shader benchmark, which measures the performance of the new shader model 3.0 Picture Quality Mode The picture quality mode allows comparison of the Microsoft reference rasterizer with the current hardware rasterizer. This works only for the default (1024x768x32 with No FSAA) settings! It will calculate an MSE for every shader. The MSE values give a rough overview of how close the hardware renderer matches the Microsoft reference rasterizer: shader 2 mse: 0.56019783 shader 3 mse: 0.54107634 shader 4 mse: 0.52548536 shader 5 mse: 0.52206866 shader 6 mse: 0.53719330 shader 7 mse: 0.43692334 shader 8 mse: 0.71990108 shader 9 mse: 0.40015380 shader 10 mse: 1.38709068 shader 11 mse: 0.64171155 shader 12 mse: 0.60582860 shader 13 mse: 0.66471100 shader 14 mse: 0.33196863 shader 15 mse: 1.29484272 shader 16 mse: 0.89861202 shader 17 mse: 0.30872790 shader 19 mse: 0.85641289 shader 20 mse: 0.56255150 shader 21 mse: 0.56256898 shader 22 mse: 7.91011810 shader 23 mse: 8.11475976 shader 24 mse: 8.11018531 shader 25 mse: 0.53177166 shader 26 mse: 0.53177166 The smaller the values, the better. Shader 18 isnt included, because the hair animation would invalidate the results - compiled with the latest Intel 8.1 Compiler - linked against the latest Microsoft HLSL Compiler (October 2004) - added 1.0 of the ShaderMark v2.1 Chart Maker , which requires the .NET Framewrok v1.1
ShaderMark is a completely free software. You can free download and use it as long as you like.
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